Monday, 31 December 2012

NG 32

New game 32 is up, a little ahead of schedule.  In counterpoint to that, I'm behind on the website update, so it's currently in "whenever it happens" territory.


Wednesday, 26 December 2012

Monday, 24 December 2012

NG 28

New game 28 is up.

I did not get to making the changes I wanted to make this week, but I should be able to do so soon.  Starting with next week I'll aim to have things up on a regular schedule, with the new games available from a standard location (much like the old "past episodes" page).  My tentative thought was to make the standard time 6PM, but I'm open to other suggestions if anyone has opinions on the matter.


Tuesday, 18 December 2012

NG 24

New game 24 is up.  Enjoy!  Also the longer results for new game 23.

Whew, a tough set today, particularly the numbers.

Monday, 17 December 2012

NG 23

New game 23 is up.  Enjoy!  Also the longer results for new game 22.

A poor effort from me today, I feel.  Ah, well.

Tuesday, 11 December 2012

NG 19

New game 19 is available here.  I'll edit this later to include the details; after next week I'll aim to have a more predictable schedule for when the new games go up.

Update: Details added after the cut.


Shifting to a new format (plus link to NG 18)

I've decided that the previous way I've been doing this has been a bit awkward; in fact, that was pretty clear from the start -- the blog is not well suited to the kind of display of the games that I used, and the comments section is a rather poor place to do the longer breakdowns that I provide.  So this game marks the first shift to a revised way of doing things.  I hope you'll like it; I certainly regard it as an improvement, even if I do not directly benefit.

The new game may be accessed here.  I've added in attempts to duplicate the various timing facets of the show's display (but not the thirty second countdown as yet; maybe as an extension).  In particular, those of you who, like me, are used to writing down the letters should find this new system works somewhat better for that style.  Those who just stare at the monitor may find the letter rounds unbearably slow; apologies.  (I have thoughts as to what to do about that.)

It should all be pretty clear after you experience it. *chuckles*  Suggestions for improvements or general feedback about the new system is encouraged in comments.

In conjunction with this, I shall move back to putting the long breakdowns into blog posts; things flow much better that way, I feel.  And I'll see what I can do about getting a better schedule to the game display compared to my current somewhat erratic one.


Game details after the cut.


Tuesday, 4 December 2012

NG 13

New game after the cut; I got caught up in other things, so the revised format will have to wait for a few days.